Choose a hero, plot a route through a haunted kingdom, and build a formation of cards that fights for you.

Coming to Steam Early Access

You arrange. The formation fights.

Your hero walks a painted map toward a king who hints at something older beneath his throne. Every choice that matters is made before the first blow.

  • Class based

    Six heroes, each pulling a different set of traits and a different kind of ending. Your hero changes how you build.

  • Roguelite map navigation

    A painted act chart, drawn fresh every run. Pick your road, and live with where it leads.

  • Deck building

    Arrange a formation of variable width. Position decides what a card is worth. Fill the backpack, then visit the merchant.

  • Battle effects

    Fights run automatically on full boards, and every strike lands on its target.

  • A ceiling for complexity

    Traits that wake, combos that reward planning, and the king's board waiting at the end of the act.

  • Variety of encounters and rewards

    Taverns, strange events, boons and spoils on the road, and a Legendary reward at the boss that is gated apart from the rest.

Six heroes

Learn what each one wants, bend a run around it, and come back to try the next.

  • Wizard

    Spells and fragile power. Build the board to carry it.

  • Fighter

    Steel and endurance. Hold the line and outlast them.

  • Rogue

    Speed and cunning. Strike first, strike often.

  • Paladin

    Oaths and light. Guard the formation, then punish.

  • Ranger

    Patience and reach. Every shot placed with care.

  • Warlock

    Bargains and shadow. Power that costs something.

From the game

Screens from the Windows build.

The painted act map Arranging a formation A stop on the road A fight in progress The Wizard at the table The king's throne room Choosing spoils The final boss

Take the first road

Wishlist Fatespun and Steam will tell you when the doors open.